Showing posts with label Trial. Show all posts
Showing posts with label Trial. Show all posts

Monday, August 3, 2009

If Hell is Other People, then The Shire is Hell.


As has been established previously, I quite like Lord of the Rings Online. Great production values, interesting storylines for characters that aren't meant to be part of the main fellowship, etc. Last night, I ended with a bang, going nearly eleven hours straight just playing my Human Warden main and my Hobbit Guardian alt.

Except, I was mistaken.

You see, I had an extra day's worth of game time on the account, which basically meant that I miscalculated the date when the trial would end. So I played some more just now on the alt to preserve the awesome feeling on the main, and it was during these final hours of the game that I realized something: I absolutely loathe The Shire.

If what I know of the LOTR lore is true, then hobbits in general are supposed to be a very insular people, usually choosing not to go out of their lands, instead focusing on the little affairs they have in The Shire. I have to say, the quest designers captured that feeling of not exactly pettiness (more of being altogether concerned with their own world) to great effect, which I admire.

The thing is, the Shire quests, when compared to the quests of Man, are an altogether different creature. The impending sense of doom doesn't exist for them except as hints here and there in certain chains. Instead of fighting off the Blackwolds from their roost, you're tasked with fulfilling a fireworks order and delivering letters to other parts of the huge Hobbit starting area.

Did I mention that the Shire is huge and requires a certain amount of insane backtracking if you're there for the first time? Running back and forth is a pain, and probably a strain on my poor hobbit's little legs.

Anyone out there in blogland feel the same way about the Shire? How could the Shire chains be improved or streamlined perhaps, if it's even possible?

P.S. The Sackville-Bagginses are horrible, horrible people.

Sunday, August 2, 2009

Ten Days on Middle-Earth


So I've spent ten days on Middle-Earth, and I quite liked the experience as a whole, even with those hiccups I experienced during the attempt to get the game to work for me. Compared to World of Warcraft, the game is more relaxed, making me feel as if I was welcome to make alternate characters and not rush the experience.

Thanks to the Founder Trial I received, I also was pleased to get a hang of the auction house and mailing system, which worked fine and allowed me to send important goods to my alt characters and vice versa. Enhanced gathering and creation tools for the win, indeed.

I also received some good news from Turbine themselves, who've sent me an email regarding the ways with which I can go and add a credit card to my account. It still means I might not be able to play for another week because my credit card is still en route to me, but that's alright. I'm not entirely sure how the process will go though, seeing as I either have to call their number or fax them my details. I suppose calling them would be the best option though, if I can get permission to do so.

So to recap, in ten days, I've managed to enjoy Middle-Earth, save a little kid from the barrow downs, take down a conspiracy between brigands and orcs to disrupt Bree, learned how freaking HUGE the Shire area is, and gotten feedback from Turbine on my worries about subscribing to the game.

All in all, that was an excellent ten days. Hopefully, I can have many more in Middle-Earth.